AI Insights · Timothy · October 2024
Top 5 Tennis Games Performance on Unified Platform in Belgium, Q3 2024
In Q3 2024, the top tennis games in Belgium showcased varied trends in downloads, revenue, and active users. Leading the pack, Tennis Clash demonstrated notable revenue growth while other games experienced mixed performance.
In the third quarter of 2024, Belgium's top tennis games on the unified platform exhibited diverse performance patterns in terms of downloads, revenue, and weekly active users, as reported by Sensor Tower.
Tennis Clash:Sports Stars Game from Wildlife Studios achieved a significant revenue increase, peaking at around $2.8K in mid-August. Download trends showed a decline over the quarter, starting with 1.5K downloads in early July and dropping to around 535 by the end of September. Weekly active users also saw fluctuations, with numbers starting at 17.3K and ending the quarter at approximately 15.3K.
Tennis Arena by Helium9 Games experienced varied performance. Revenue peaked at $397 in early September, while downloads saw a significant decline from around 441 in early July to just 95 by the end of September. Weekly active users decreased from 1.6K to about 1.3K over the quarter.
Mini Tennis: Perfect Smash from Miniclip.com displayed a steady revenue, with the highest weekly revenue of $346 in the second week of July. Downloads fluctuated, with notable peaks in early July and mid-August, reaching 575 and 623 respectively. Weekly active users showed an upward trend, starting at 9.2K and peaking at over 10K in mid-August before settling at 9.2K by the end of September.
Tennis Manager Mobile by ReboundCG had modest revenue, with a peak of $298 in late July. Downloads remained low throughout the quarter, with the highest being 30 in the first week of July. Weekly active users gradually increased, starting at 42 and reaching 77 by late September.
Lastly, Virtua Tennis Challenge from SEGA showed minimal revenue, with a peak of $26 in mid-August. Downloads were consistently low, dropping from 33 in early July to 1 by the end of September. Weekly active users saw a decline from 99 to 37 over the same period.
For more detailed insights on these games and their performance, visit Sensor Tower.